The man nervously loading his cart and visibly terrified at the prospect of being overrun by the horde of pirates who had just chased the party through the dungeon just couldn't be the all powerful sorcerer that he claimed to be, could he?
In fact, come to think of it, they'd never actually seen him do anything magical at all, either before or after they agreed to retrieve his treasure from the pirates...
Admittedly the magic missiles he later fired into Red's chest (Steve's character) as he fled suggested that he had some magical skill.
Then there was the question of what had become of his bodyguard, whose belt and sword Nick's gnome recovered from the back of a cart?
Another short and wonderful delve into the world of Tekralh by The Tuesday Knights this evening. A brief summary of their exploits can be found over at The Chronicles of Tekralh, along with some background colour and clues to events going on the wider world.
This was our third session of Castles & Crusades in my homebrew world and the party just managed to get out of the dungeon with everything in tact. Their only loss was a donkey (but she turned up safe and well back in the town later - quite miraculously!), although Feng Ying (Nick's character) came to within a hit point of passing in to the great beyond at the 'hands' of a very angry giant ape.
Particular highlights of this evening's game included Feng Ying wrestling with the ape - and nearly getting torn apart in the process (the ape landed a critical claw strike to the gnome, practically tearing his face off) - until Clodius (Clare's character) came in to deliver the killing blow, as he always seems to do.
Red's dogged pursuit of the phony fakir was mighty impressive, but the dice were against him and in the end he stumbled and the "wizard" - whoever he may be - fled into the surrounding woodlands. Red swore he would track him down though... and I'm sure the party haven't seen the last of that particular character.
The party have now returned to the nearby town to recuperate, but have decided to return to the dungeon when they are well enough, with their new recruit, the glamorous fighter Lemunda, in tow.
Although the group explored very little that was new to them this week, the adventure still crackled along at a frenetic pace - mainly because they were always either being chased or chasing someone for the duration of the game!
The next meeting of The Tuesday Knights is scheduled for November 18.






2 persons have something to say about this!:
Sounds like a fun one!
It was great, thank you. Castles & Crusades is such a streamlined game that it is very easy to wing it and keep the momentum going, even though I haven't GMed for over a decade.
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