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Sunday, 28 June 2009

The Doctor Who RPG: What We Know...

While I realise it's still over three months until Cubicle 7’s Doctor Who: Adventures in Time and Space is due to be published, my fanboy enthusiasm is so high for the game that I thought it would be an idea to refresh people's memories - and my own - about what we know of the game at this stage and what we may well have to look forward to.

One of the most exciting aspects of the game (besides it's very existance) is the fact that, as well as being designed for both the experienced and first time gamer, it's going to come in a deluxe box set.

With a suggested retail price of $59.95 (or around £36.50), the box is believed to contain:
  • a 144-page Gamemaster’s Guide,
  • an 86-page Player’s Guide,
  • a 30-page Adventures Book,
  • Four-page Quick Start Guide,
  • Pre-Generated Character Sheets,
  • Blank Character Sheets,
  • Gadget Sheets,
  • tokens and dice.
The game has been written by David Chapman, a major contributor and leading light on several of Eden Studios’ Unisystem lines including Buffy The Vampire Slayer, Conspiracy X and Terra Primate, which gives it a top pedigree in my estimation and Eden Studios have put out some of the best written and best designed role-playing games.

Last year Cubicle 7’s Angus Abranson was quoted as saying:

“We’re aiming to try and use it to bring new players into the hobby as well, because in the U.K., it’s such a mass-market license. A lot of the bookstores and some of the other chains have expressed interest and we’re hoping to try and get it into areas where RPGs haven’t been before, or certainly for the last 15 years. We’re hoping to try and bring new people into the hobby.”

One thing of which we can be pretty certain is that Cubicle 7's current agreement is for a game based purely on the current iteration of Doctor Who (the era that began with The Ninth Doctor in 2005) and not the Classic Era (although I'm sure fan adaptations of the older material will pop up on the web within minutes of the game hitting the shelves in October).


We may…do seasonal box sets, so players can go back and play through a particular season,” Angus continued, adding the possibility of books based on various antagonists.


At the time, Cubicle 7 was also hoping to publish an RPG based on Torchwood, using the same rule set, by the end of 2009 (this seems unlikely now, given that the Doctor Who game isn't coming out until October - but would make a brilliant Christmas surprise).


Bear in mind none of this comes from recent Cubicle 7 press statements, so may now have been superseded by behind-the-scenes licensing negotiations with the BBC or simple practical considerations.


The same goes for what little I have been able to glean about the actual rules system, although this sounds about right for the game's target audience.


All I know (from the only online preview of the game I could find) is that the core mechanic is "a simple mechanism of Attribute + Skill + 2d6 versus Difficulty Number", which was enough to convince me.

The Renegade Time Lord's sneak preview also included a mention of characters having Story Points which "allowed you to use useful gadgets (like Sonic Screwdrivers and Vortex Manipulators), roll extra dice, or force a simple success".

It all sounds very solid and will hopefully win a large number of Doctor Who fans over to the wonderful world of roleplaying.


I genuinely hope that Cubicle 7 is sticking to this - or a similar, simple (but traditional) system - and haven't strayed into the "indie games" arena with this product.


Not that there is anything wrong with "indie role-playing" (although I would call most that I have encountered "story telling games" rather than "role-playing"), but if I see phrases like "tagging aspects", "giving player's narrative control" and "framing scenes" I won't be very happy - and will almost certainly be less inclined to actually play this game.


That simply isn't a style of gaming that an old grognard like myself is interested in running (or having to explain to my players either).

Let's not forget that a Time Lord - like The Doctor - can travel to any place or period in history anywhere in the universe and this game is going to be able to let us play that out.


If Cubicle 7 get this right, their Doctor Who RPG mechanism could become the ultimate generic/universal role-playing system!

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3 serfs have something to say about this!:

  1. Concidentally, I've posted my wish list for the game this very day.
    ReplyDelete
  2. It'll be interesting to see how this game stacks up against what fans have done.
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  3. Thank you both for your comments.

    Siskoid - great wish list and some good questions posed! As I said in my comment on your blog though I believe the Classic era of Doctor Who will have to be left for fans to develop for themselves.

    The Doctor - I'm actually hoping that the official game will be have some similarities to The Grey Elf/Jason Vey's excellent Unisystem Who as that was spun off the back of Conspiracy X which was written by the author of the new Doctor Who roleplaying game.

    Of course Cubicle 7's game has the massive bonus of being an official licensed product, thus giving them better access to background and behind-the-scenes material from the programme (and Torchwood and The Sarah Janes Adventures etc)
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