Reality is the playground of the unimaginative

Wednesday, 28 October 2009

Everyone Lives!

The first thing that needs to be said about last night's meeting of The Tuesday Knights was that everyone survived the adventure (and there was great rejoicing throughout the land).

After recent bloodbaths this was by no means guaranteed, but the group had learned from bitter experience - and the words of wisdom from sundry HeroPress readers - after the last massacre.

They hired three beefy fighters to add muscle to their party and Clare went in tooled up with flasks of oil, ready to ignite anything that looked at her a bit strange.

They were hired by the village mayor to root out a local evil (ie. I found them a new dungeon to explore, rather than the usual White Rabbit Castle meatgrinder), which happened to be a free download from Goblinoid Games, makers of Labyrinth Lord (our current system of choice), called The Tomb Of Sigyfel.

There were a couple of potential false starts when (a) they couldn't force open the first door into the dungeon and (b) they then set off a scything blade trap (the Tuesday Knights have a history with these) which could have wiped out 90 per cent of the party in one fell swoop!

But these were quickly dealt with and the mayhem commenced, as recorded on my Chronicles Of Tekralh campaign blog.

The nature of this dungeon meant Nick's cleric got to flex his 'turning' muscles several times - the first being a spectacular turn of some skeletons who all ran into a wall and disintegrated (a liberal and creative reading of dice result result there).

The fight with Sigyfel (a dead wizard now turned into a ghoul) made for a grand centre piece of the evening, with the party once more teetering on the brink of a TPK until Clare saw an opportunity for some incendiary fun; smashing a lit lantern over the undead fiend's head she rolled some great damage dice and killed the monster that had pretty much KOed or paralysed the rest of the party (one hireling pegged it at this stage, deciding he'd had enough).

Because this session had been postponed from its original slot earlier in the month, the next meeting of the Tuesday Knights is in just two weeks, a couple of days after Nick's stag night (he marries Clare at the end of November) and there is a rumour that Steve, who will be joining us for the stag do, may even be able to attend the next games night.

This could mean a return to White Rabbit Castle!

Even better, according to Pete, Steve's work hours have changed and he may actually be able to return to our ranks on a regular basis - just in time for our next campaign... Doctor Who: Adventures In Time And Space.

The provisional timetable for the rest of the year is: November meeting - Labyrinth Lord, as per normal; December - providing my copy of Cubicle 7's Doctor Who RPG has turned up, making characters for the new system and possibly a test run through the rules to get ready for the full campaign to start in January.
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