Reality is the playground of the unimaginative

Thursday, 25 November 2010

My Life And Roleplaying: Tuesday Knights, Assemble!

The Avengers
Decisions have been made, polls have been studied (and closed early - a month was way too long for an internet poll to run), moods taken and - it will surprise very few who've read this blog over the years - I can finally announce my "One True Game" to be:


Next year, the Tuesday Knights will embark on a Villains & Vigilantes campaign, launching in January.

Within days of opening the poll to sound out the HeroPress reading public on what genre I should pursue - and what game type they'd like to read about in the future - it was pretty much a foregone conclusion.

The final tally of votes stood at:

Modern Day Monster Hunters
 20%
Wacky Space Opera
 25%
Dungeon Crawl
  5%
Post-Apocalyptic Mayhem
10%
Doctor Who
  0%
Superheroes
40%

If I'd really thought about it, I probably didn't even need to run the poll and talk it over with a number of people, I think I always knew in my heart-of-hearts this would be the genre and game system I chose to run when I returned to sit behind the gamesmaster's shield.

As I said at the time, this poll was only meant to help focus my thoughts, but it did that very well - reminding me that:
In coming days I aim to start publishing some of my thoughts for the campaign (the setting will be Knight City, the dusted down, refurbished and renamed setting for my old HeroPress play-by-mail campaign, but relocated from Southern England to the East Coast of America), initial ideas for house rules etc
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2 serfs have something to say about this!:

  1. Wahay! But why the move to the east coast of America?

    ReplyDelete
  2. Given that all my favourite comics, books, movies, TV shows etc are American (give or take a few notable exceptions, of course),I felt it just gave me more freedom (and it's closer to Lovecraft country), means less 'conversion' work to shoehorn in existing scenarios and was something a bit different for us.

    It's also simply a much bigger canvas to play on, but I guess I'll probably expand on this whole point in a future post.

    ReplyDelete

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