These are some (
possibly overly-fiddly) drinking rules I came up with the other night before falling asleep.
- Every character has an Alcohol Rating (AL) equal to his CON over three (i.e. CON 15 = AL 5)
- Every two units he drinks (one pint of beer/mead; one-and-a-half glasses of wine; or two shots of spirits = two units) he rolls a cumulative d6 (e.g. after one pint roll 1d6, after two pints roll 2d6, after three pints 3d6 etc).
- If the number of dice scoring over (or equal to) his AL is more than the number scoring under his AL, then his Intoxication Level increases by one (it starts at zero, of course).
- If three or more die come up "sixes", the character must save versus poison (with the modifier below) or feel nauseas and vomit in 1d4 rounds.
- Every Level of Intoxication causes a -2 penalty on all die rolls (skill checks, attack rolls, damage etc)
- At the DM's discretion the player can choose what type of drunk his character is or he can be made to roll on the table below (which is a lot more fun):
(1) Angry
(2) Sullen
(3) Inappropriately romantic
(4) "You're my bestest mate ever"
(5) Wants to go exploring
(6) Dreamy
(7) Loud
(8) Sobbing
(9) Introspective
(10) Silly
(11) Happy
(12) No visible effects
- When Intoxication Level = AL the character must save versus poison (not counting the penalty above) or pass out for (3d6 x 10) minutes. If he stays on his feet, must make a save every time his Intoxication Level increases.
As always, comments and constructive criticism are welcome.
Feat: High Tolerance
ReplyDeletePrerequisite: Con 14
You are a veteran drunk who has built up an impressive tolerance for alcohol. Add 3 to your Alcohol Rating and take only a -1 penalty per Intoxication Level on all die rolls.
Feat: Drunk Strength
When you drink, you feel as if you could conquer the world! You get a +2 to damage rolls per intoxication level.
Seems like they could work. I'll give them a go next time the PCs are in a tavern... like the feats in the comments section too :)
ReplyDeleteCool, thanks for the responses, guys. It's awesome to think people outside my own game might be using my ideas - and are even coming up with ways to expand on them. You've just made my day :)
ReplyDeleteOur table actually had a character who used 'alcohol' as a kind of ritual magic. A drink to the fallen, or 'for courage', etc would work similar to a minor cantrip.
ReplyDeleteI wish I had seen these then, they would have been fun to mess with him.
Thanks for that, Chris. I love the idea of a wizard using booze as his magical focus.
ReplyDelete