Reality is the playground of the unimaginative

Wednesday, 30 November 2011

Preparations Part Two...


A pile of spiffy new editions of the players' introduction to Tekralh arrived (from Lulu) this morning, sporting a delightful picture of a krug (from In The Name Of The King) on the shiny front cover and some miscellaneous sword and armour artwork on the back.

Designed as an easy reference guide for players it is a collation of four background articles from this blog, including the houserules that will be used during play (that is, ones players need to be aware of, such as burning off 'hero points' - not, say, the rules for getting drunk or falling down pit traps, which will only come up under certain circumstances).

Several members of the Tuesday Knights already have an earlier version of this, but that doesn't include as much information about the town where the characters were born and raised - Coggershall.

As much as anything I'm trying to create a sense of place to help better inform the character creation process and any backstories the players may wish to work on.

I've been describing my campaign setting to them as "50 per cent Robin Of Sherwood, 25 per cent Merlin and 25 per cent Game Of Thrones" and while it is by no means an historical setting, I'm striving for a degree of verisimilitude by placing it (in my head, at least) around the early 13th Century - particularly the First Baron's War (1215-1217).

If nothing else this gives me a good benchmark for technology, medicines (there are no clerics here!) , superstitions and costs.

Once the campaign kicks off, I aim to reactive my old Chronicles Of Tekralh blog to record the "in-character action", while this blog will stay primarily geared towards delivering technical details, rules changes, new monsters and treasures etc
 

Meanwhile, I'm already thinking about a third edition of the guide as managed to FUBAR the paragraph on healing by totally forgetting to update it by taking into account Crypts & Things' excellent addition of "Constitution" damage for heroes.
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