Some new odds and ends for the fighter class in Crypts & Things.
New Fighting Styles for players to chose from:
Strategist: If the player-character spends a round fighting defensively (+4 to AC, but may not strike a blow, effectively losing his attack for that round), he can study his opponent's fighting style and ascertain his weaknesses. From the next round of combat onwards he will fight at +2 to Hit against that particular foe. Should his enemy survive and the two meet again, the fighter will retain his +2 advantage for all future duels.
Flurry: The player-character is skilled at suddenly launching counter-attacks with a flurry of blows aimed at putting his opponent off-balance. To trigger this ability, the fighter's opponent must have attacked first in the round (whether he won Initiative or the PC won and allowed his enemy to attempt a hit first). The fighter expends two hit points (as this is an exhausting move) then rolls 2d20 - and takes the highest of the two as his "roll to hit". Additionally, if he scores a hit and his foe is of roughly the same size, or smaller, then the wounded target is pushed back (4+1d6) feet and the fighter may move with him (if he so desires).
Defender: Provided the player-character is using a shield and standing adjacent to an ally he adds +1 to his comrade's Armour Class for as long as the pair remain adjacent and in combat, through clever use of his shield.
Stalwart Defender: As long as the player-character has already taken the prerequisite style of "defender", this increases the bonus to +2 but with the same restrictions as before.
Increased Damage:
As fighters go up in level, they not only become more proficient at hitting their target, but also more adept at causing damage. To reflect this, fighters gain an extra dice of damage for every five experience levels they obtain (these are not cumulative, as the die type increases it replaces the lower die types).
This extra die is rolled in addition to the normal weapon damage and is totalled with any Strength bonus, magic bonus etc.
Level
|
Bonus Die
|
5
|
d4
|
10
|
d6
|
15
|
d8
|
20
|
d10
|
For example, Wulf the Sixth Level Fighter (with 15 Strength), armed with a long sword, would roll 1d8+1d4+1 whenever he hits. This damage could be further increased depending on his choice of fighting styles (he would have chosen two at first level and another at fourth level, although not all increase damage).





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