It climbs trees, ruining their the leaves and fruit in process, and jumps from branch to branch by the strength of its tail.
The muscaliet makes its nest in an underground hollow beneath a tree - but it gives off so much heat that it causes the tree to dry up and die. This makes its nests very easy to identify if you are hunting them. That said, they never stay in the same nest for more than a few days.
Regarded as vermin and pests by most nobility because of the devastation they cause to woodlands and orchards, the peasant caste of Tekralh regard them as a delicacy as their meat has a rich, strong flavour to it if cooked just right.
The corpse of a single muscaliet will provide meat to feed (1d3+1) adults. Their fur, while quite rough (and therefore not popular with the upper classes), makes good hats and mittens which are renowned for fending off the cold (+1 to ST in cold weather).
Size: Small (-4 to hit, due to size and speed)
AC: 13 (modified to a 17)
Atk: 1 bite (1d4+1)
Move: 14 (can move up vertical surfaces, such as trees, with no penalty and can leap up to 10ft)
- Heat: The muscaliet gives off a massive natural heat that causes 1d4 damage per round to anyone within 5ft of one, those in metallic armour take an extra point of damage. It is also immune to all heat/fire attacks and if struck, its attacker must make a Saving Throw to avoid being splashed by boiling blood for 1d3 damage.