Ironmaster (1983): A totally bonkers 80's Italian barbarian flick from prodigious horror movie director Umberto Lenzi, Ironmaster is the story of two feuding brothers in a tribe of cavemen fighting for control of the valley they live in.
Brutish Vood (Luigi Montefiori as George Eastman) is booted out the tribe for killing his father, the chief, and the tribe's wiseman - but then stumbles upon a shaft of iron in the shape of a sword while hiding from a thunder storm in the shadow of a volcano.
With his new weapon - and a smouldering hot chick, Lith (Pamela Field) on his arm - he returns to the tribe, takes over (pointy rod of iron trumps flint-headed axe) and exiles his brother Ela (nude model Sam Pasco in his only non-porn role).
Wandering the lion- and ape-man infested wilderness, Ela teams up with the stunning hotness of Isa (Elvire Audray, star of the infamous cannibal movie Amazonia: The Catherine Miles Story aka White Slave), who takes him to her lakeside village.
This is ruled by a grumpy old pacifist called Mogo (William Berger) - who sulks whenever Ela points out the need for weapons to defend themselves from the free-roaming lions and the threat of Vood's tribe.
Meanwhile, Vood hasn't been just sitting around - as well as creating an iron-forging, sword-producing production line, his tooled-up troops have been gradually subduing all the villages in the area - fuelling Vood growing megalomania so that he is no longer satisfied with taking over the valley, but wants to take over the world instead!
Eventually, Vood's scouts come across the village where Ela is hanging out - but before Vood can attack, Ela invents the bow (no, really!) and the concept of archery and then proceeds to train the village up as archers in the space of 24 hours.
The battlelines are drawn...
After a rather slow start, Ironmaster gathers manic pace until it's almost running away with itself - not bothering with such trivial details as how Vood suddenly knows to make swords or Ela suddenly invents archery.
Throw in some random encounters with ape-men and primitive plague carriers, a splattering of delightfully gruesome effects and an assortment of attractive women (although sadly no nudity), shake well and serve.
With its simplistic storyline, this is not a film to be taken too seriously. Ironmaster is well-loved in certain quarters and while I might not share that passion for this picture, there's no denying that it's a pretty unique barbarian film and is superbly shot, with some truly majestic scenery.
Look out for the brief shot of the plastic elephants near the beginning as well which are, thankfully, not a sign of things to come.
Army Of Darkness/Xena: Volume One - Why Not? Despite my admiration for both the Army Of Darkness movie and Xena: Warrior Princess the TV series, I've little experience with both of their comic book titles for the simple reason that what I have read, frankly, hasn't been that good.
However, how could I resist a crossover whose main joke is the fact that Bruce Campbell plays both Ash in Army Of Darkness and Autolycus, King Of Thieves, in Xena?
A collection of four issues, the first three by John Layman and the fourth by Brandon Jerwa, it tells of how one of the mini-Ashes from Army Of Darkness steals a mini-Necronomicon and heads back to ancient Greece to raise hell.
Ash, as the Chosen One, is dispatched to stop him and naturally ends up meeting Xena and Gabrielle, and mistaken for Autolycus (who they happen to be adventuring with at that time).
Much hijinks ensues that manages to capture the flavour of both franchises - right up until the final pay-off (in Jerwa's issue) when the joke is taken just a step too far and derails the good will the collection has garnered to that point.
To be honest it's a totally redundant - and pointless - two-and-a-half page sequence that has no real connection with the main story and could have been axed without anyone being any the wiser.
Miguel Montenegro's art has a beautiful flow about it, reminiscent of Alan Davies or John Byrne, which certainly makes the illustrations easy on the eye, with good likenesses of the central characters and suitably humourous expressions where appropriate.
Despite the hic-cup towards the end of the book, I'm intrigued to see where Dynamite takes the story in Volume Two: What...Again?
Red State (2011): Kevin Smith wrote and directed one of my all-time favourite films, Chasing Amy, but Red State is about as far as you could get from that charming, geeky, rom-com.
In a nutshell, three horny American teens are lured in by an online honeytrap and instead of the sexual gratification they were hoping for, end up prisoners in the compound of an extreme Christian fundamentalist sect led by the charmingly evil Abin Cooper (Michael Parks).
A rapid chain of events leads to a visit by the ATF, fronted by agent Joseph Keenan (John Goodman), and what could have been a "friendly negotiation" quickly develops into an all-out gun battle (with the ATF totally unaware of the presence of the three boys).
For its first two acts, Red State roars ahead like an out-of-control steam train barrelling from sex comedy to (potential) torture porn and finally into guns-a-blazin' action film, then just as it looks as though it's about to head off into further gonzo territory, the story leaps off the tracks and disappears into a very downbeat, low-key and rather unsatisfying, over-talky, ending.
There are signs of Smith's touch all the way through, from the creative foul-mouthness of the lads and the witty banter of their teacher in one of the openng scenes, through the moments of deadpan comedy and stylish camera work - also showing heavy Tarantino influence - but the movie belongs to the central performers - Michael Parks on one side as the demented Westboro Baptist-inspired preacher and harassed ART officer John Goodman on the other side of the divide (a long way from Dan in Roseanne), given orders he's not entirely comfortable with following.
Red State suffers from its own indecision over who it wants to hold up as its protagonist (given a particularly Hitchcockian twist near its middle), yet at times it's a very strong film when it's letting the characters' actions speak for themselves. However, to then sit down and spell things out at the end totally crashes against the cinematic maxim of "show, don't tell".
In the extras, Smith says that by the conclusion Cooper is a broken man who has realised that everything he believed in was a lie, but I just didn't see that on screen at all. He appears just as deranged as he did when we first met him.
Friday, 27 January 2012
Thursday, 26 January 2012
[TEKRALH] Actual Play One - Setting The Mood...
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| Left To Right: Konrad, Baine, Maud, Hob, Othwic and Alys |
Present:
- Alys (Meredith)
- Hob (Kevin)
- Maud (Clare)
- Othwic (Pete)
- Baine (Steve, unseen in village for weeks)
- Jarl (presumed drunk and fallen in a ditch)
- Konrad (off with a random serving wench)
In their starting location - the town of Coggershall - there were no general stores or places selling "adventuring gear", they had to haggle with the blacksmith to buy one of his two horses (thank heavens for the Hackmaster random horse generation table), the journey to the adventure location was as much part of the adventure as the final destination and when they arrived in the small community of Ducksford there weren't inns or taverns to stay in - they had to sleep on the floor of generous serfs.
Events began the day after the May Day celebrations, which gave us a good excuse to not having everyone turn up, although it was quite amusing to see the faces of the players when - two game days into their journey to the mysterious ruins of Dyr Dwm - they realised that the person who had told them about the ruins, Jarl, and had the best idea of where they were they were actually were... wasn't with them!
After Ducksford the player-character entered Hex 001 from Christian's Loviator magazine, although, of course, I just couldn't resist tinkering and so - after being totally baffled by the 'sloughing tree' on the border of Baron Cenred's lands - they spent most of their time at The Iron Door inn, interacting with the landlord and fellow travellers.
All creatures they were told about were described as various 'faerie', except the dream catoplepas (pictured left), which they sensibly gave a wide berth because of it lethal gaze.
After Maud spotted the "winged cat" - or 'bat-cat' as she called it - the party deduced that it was a witch's familiar and so they were on guard, as there must be one in the area.
The use of random weather, and a calendar, also delivered as on the last game day of the session, while Maud, Hob and Alys were exploring the ruins of the former Iron Door, a random thunderstorm erupted - playing straight to Maud's storm phobia, and sending her scuttling back to the inn for shelter.
All being well, Jarl (Simon) and Konrad (Nick) will join us next month (although it will be Clare's turn to look after Alec, so Maud will probably stay at the Iron Door, freaked out by the storm - even though it only lasted a couple of hours).
And how will Jarl feel about his 'friends' heading off without him, after he'd told them about the possible treasure located at the ruins of Dyr Dwm?
There's an 'in-campaign' write-up of the session over on The Chronicles Of Tekralh, with more details about what was learned and who was interacted with.
I have to admit I wasn't overly impressed with my prep for the game, I seriously underestimated how much the players would be able to cover and how uninterested they would be in dealing with all the shop keepers in Coggershall.
Except for the haggling with Wulfgar, they really wanted to just get on with the 'adventure' and I supposed they only had about two-and-a-half hours of games time after our traditional pizzas (and Meredith brought us a selection of delicious Krispy Kreme donuts!)
Tags:
alec,
clare,
Coggershall,
cool website,
Hackmaster,
kevin,
magazine,
meredith,
nick l,
pete,
RPG,
simon,
steve,
tekralh,
tuesday knights
AFK Not TPK...
The first session of our Tekralh (Crypts & Things) campaign went off reasonably well on Tuesday evening, but then I awoke on Wednesday with a dreadful sore throat, thick head and a heavy dose of man-flu.
This meant all of yesterday was spent curled up on the sofa watching TV and DVDs - and generally feeling sorry for myself - instead of writing up a post-match report on our game. At least no-one died this time round, - in fact no combat dice were rolled at all!
The symptoms have continued for a second day, but I forced myself to sit in front of the computer for a bit early on to get the game-related stuff out the way, while I could still remember it. There is, of course, no guarantee that it won't be all gibberish...
I'll get round to replying to comments eventually, but first I need to collapse!
How Return Of The Jedi Should Have Ended...
One of the more amusing How It Should Have Ended videos.
Wednesday, 25 January 2012
Bill Tells You All You Need To Know...
Pertinent to our debates this week about whether silly voices equates to acting in roleplaying games, The Dungeon Bastard, Bill Cavalier, offers these useful DM tips...
Tags:
D and D,
dungeon bastard,
funny,
RPG
Tuesday, 24 January 2012
Love At First Sight...
I love these little buggers. They're three goblins from the newly released range of Pathfinder prepainted miniatures from Paizo and Wizkids (Paizo once again picking up a market share that Wizards Of The Coast inexplicably dropped - you produce a game system that revolves around miniatures and battle maps and then stop producing miniatures!)
I wasn't even going to use goblins in my swords and sorcery campaign until I saw these guys - they have such a mischievous, fairytale quality about them that I couldn't really say no.
Now I know nothing about Pathfinder - except that it's a tweaked version of the loathsome Third Edition of Dungeons & Dragons (D&D for accountants, lawyers, miscellaneous number crunchers and min-maxing power gamers) - so holds no appeal to me whatsoever, but if this is their non-Tolkien take on goblins then I'm impressed.
There is much more faerie about them than Middle-Earth goblins and that puts them squarely back in my ballpark. I can see myself amassing an army of these critters to take on the pseudo-Arthurian/Robin Hood heroes (or anti-heroes) of Tekralh.
the figures are also well-painted, with good detailing in their faces, eyes and mouths. These I got as singles off of eBay and am awaiting the arrival of my first, small, batch of blind boxes... but so far, so good.
You'll Want This Woman In Your Adventuring Party...
Just let her stand at the front... and don't mention Crow (from Hawk The Slayer)!
Tags:
film,
Hawk The Slayer,
real life,
RPG,
sport
Monday, 23 January 2012
RPG Inspiration: Derinkuyu Underground City
So, I was watching a "well-researched documentary" on the History Channel this afternoon about how aliens came here in ancient times and taught humans lots of 'alien stuff' (hey, they had Erich von Däniken on there, so it must be true).
But between my guffaws at the shoddy journalism and ridiculous claims (one whole segment was based on a quest for an underground library of 'metal books' inspired by a single quote from a random Ecuadorian about 40 or 50 years after he was supposed to have found the 'secret, underwater entrance' to the hidden cave... but I digress), there was an interesting - and factual - piece about the an ancient multi-level underground city in the Derinkuyu district in NevÅŸehir Province, Turkey.
While unlikely that it was a nuclear bomb shelter for ancient people hiding from an alien war raging overhead (as was suggested, based on lifting a series of out-of-context quotes from ancient texts and applying very liberal, 21st Century interpretations to them), no-one knows who built this fascinating "dungeon complex " (to use my gaming parlance).
Wikipedia tells us: "With its eleven floors extending to a depth of approximately 85 m [almost 300ft], it was large enough to shelter tens of thousands of people together with their livestock and food stores. It is the largest excavated underground city in Turkey and is part of a network of several underground complexes found across Cappadocia.
"It was opened to visitors in 1969 and to date, only ten percent of the underground city is accessible to tourists."
There's a blog entry here with more information about the discovery of the complex, its facilities and contents and pictures.
Now if that's not a real life example of a potential Dungeons & Dragons setting, then I don't know what is!
Tags:
cool website,
D and D,
real life,
RPG
The Debate Continues: Acting Or Storytelling...
It would appear that non-gamers hold the view that roleplaying games are "acting", which is something I've never considered.
This is a view held by my wife and top author Philip Reeve (who was discussing this with Rachel on Twitter after my recent article about the conversation she had with Zak on why she didn't game).
However, on Google+ this morning, my online buddy Chris Freeman - host of late-lamented Grimm Studios gaming podcast - made the interesting analogy that it could be considered acting in the same sense that some people make the brum-brum noise when moving the miniature race car around the Monopoly board or 'act' the role of the banker.
Thinking about it, I do sometimes - when running a game - put on a silly voice when talking as a non-player-character, but that's just the same as I would do if I was telling Rachel one of my awful jokes. And I don't see that as acting, but part of the narrative of the joke.
Conversely, it's not something I do when I'm playing a game and I don't expect my players to do it when I'm running a game. It's just a way of differentiating my "dungeon master" voice from my "NPC" voice.
Not that I would quosh anyone so enthused that they got into their role and adopted an accent, or waved their arms around while talking (I do that in game as well, because I sometimes get carried away, and I also stand up sometimes while DMing, but then I can also be quite laid back), but, again, I don't see that as an essential part of the game.
At its heart - for me - roleplaying games are about creating a shared story and that makes the game 'storytelling' to me. Acting suggests a script and a constant commitment to remaining in character.
I'd be interested to hear more views on this, both from gamers and - if any read this - non-gamers, as I find this perception of our hobby a fascinating topic. I wonder if cracking this perception could be the key to attracting more people to our table?
At least we have gotten beyond the "spotty, devil-worshipping nerds who live in their mum's basement" cliché.
This is a view held by my wife and top author Philip Reeve (who was discussing this with Rachel on Twitter after my recent article about the conversation she had with Zak on why she didn't game).
However, on Google+ this morning, my online buddy Chris Freeman - host of late-lamented Grimm Studios gaming podcast - made the interesting analogy that it could be considered acting in the same sense that some people make the brum-brum noise when moving the miniature race car around the Monopoly board or 'act' the role of the banker.
Thinking about it, I do sometimes - when running a game - put on a silly voice when talking as a non-player-character, but that's just the same as I would do if I was telling Rachel one of my awful jokes. And I don't see that as acting, but part of the narrative of the joke.
Conversely, it's not something I do when I'm playing a game and I don't expect my players to do it when I'm running a game. It's just a way of differentiating my "dungeon master" voice from my "NPC" voice.
Not that I would quosh anyone so enthused that they got into their role and adopted an accent, or waved their arms around while talking (I do that in game as well, because I sometimes get carried away, and I also stand up sometimes while DMing, but then I can also be quite laid back), but, again, I don't see that as an essential part of the game.At its heart - for me - roleplaying games are about creating a shared story and that makes the game 'storytelling' to me. Acting suggests a script and a constant commitment to remaining in character.
I'd be interested to hear more views on this, both from gamers and - if any read this - non-gamers, as I find this perception of our hobby a fascinating topic. I wonder if cracking this perception could be the key to attracting more people to our table?
At least we have gotten beyond the "spotty, devil-worshipping nerds who live in their mum's basement" cliché.
Tags:
cool website,
Philip Reeve,
podcast,
rachel,
real life,
RPG
Welcome To The Year Of The Dragon...
Surely this is an auspicious year for Dungeons & Dragons gamers, then?
For more authentic details on what the year ahead may hold, visit this site.
Tags:
China,
cool website,
D and D,
real life,
RPG
Sunday, 22 January 2012
Edition Wars, Huh? What Are They Good For? Absolutely Nothing...
Bill Cavalier, aka The Dungeon Bastard, does some straight shooting when he delivers the final word on Edition Wars.
Long live The Bastard!
Tags:
D and D,
dungeon bastard,
RPG
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